Solid is an acronym that stands for five principles of object-oriented
programming and design.
S-Single Responsibility Principle
O-Open/Closed Principle
L-Liskov Substitution Principle
I- Interface Segregation Principle
D-Dependency Inversion Principle
These principles help to avoid dependencies between the classes.
Now talking a little bit more of these principles we understand the
following:
Single Responsibility Principle- This principle states that one class
should only have one responsibility so the changes in that class do not end up
affecting unrelated critical features on the system. This happens from a single
action to a set of processes. You can take a view that a single responsibility refers
to a group of related business processes. The stamina and tolerance determine
how far you go
Open/closed Principle- This principle talks about that classes should be
open for extension but closed for modification, this means that adding new
behavior instead of changing the base of a class you should create new classes
that inherit from this class and add the behavior there. This helps to avoid
errors in child classes
Liskov Substitution Principle- You can pass a new class to an existing
function that has been written to work with the base class, and the function
will perform its work just as if you had passed an instance of the base class. This
principle intended to keep alive and well the working relationship between
classes and functions. You should forbid modification of a behavior through the
mechanism of inherence.
Interface Segregation Principle- This principle tell us to divide and
conquer. Instead of writing a big interface, divide the interface members and
put them together so the class would not be loaded with responsibilities we
won´t use.
Dependency Inversion- This principle basically tell us to write code
that refers to abstract classes and interfaces instead to actual classes
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